Thursday, November 24, 2011

Project Vismaya Is On

Being a Big Fan of the famous Open Source Animation Package Blender, me and my friends are just experimenting with the code to make it more user friendly so that first look users of the software also will take the flight easily.


Code named "Project Vismaya" this project aims to deliver the wonderful open source animation package same like your familiar 3d animation package but all for free with GNU GPL Licence.

Currently the Project is On. The things are getting scheduled and structured.


Wait for more things to come on the way!! We will be back with some glad news. Keep Checking!! :-)

Wednesday, November 23, 2011

Is it a Scam?

Many are asking whether this project is a scam like 3D MAGIX and Illusion Mage. Ha..guyz the answer is very simple. NO NOT REALLY. Ours is a project trying to make Blender easily accessible to all users. Mother of Project Vismaya is Blender only. We are just using its Open Source Nature and its GPL Terms to modify it.


The GPL Terms from Blender Foundation clearly states that Blender can be repacked also with a new Brand.


To view the Blender Foundation's Licence Terms Click Here


We will not at any time forget this project's Mother - Blender. We always support development of Blender. Check out our "Why Project Vismaya" page to know more.

Just to Begin With our Step 1 - The Utility Bar

Being a regular user of Maya, long time I use to feel that something is missing out in Blender. The books I bought in terms to study Blender always insisted that the learning curve is so steep. When I started using Blender first time I felt so awkward that I was not able to recognize where and what to access. I hope same is with many of the beginners in Blender. I know many of them abandoned using Blender only because of such inhibitions.

Guess what will make such a wonderful piece of software which has all the qualities of its commercial rivals but gets abandoned only because of it is not having easy accessibility. I felt the need of easy accessibility in Blender. Thanks to its open source nature and the great Open Source Python API.

Me and My Team is in the first step of creating a UTILITY BAR(as the one like below).It will have standard buttons like New, Open, Save, Undo, Redo. Then Object Operations like Translate, Rotate and Scale. There is also an easily accessible Toolshelf and Properties Buttons. I am looking forward to include some more. But this will be version 1.0 of it. :-) We are working with the code to implement it ASAP.

Utility Bar.jpg

The Following is the design of the Utility Bar which I am planning right now. Hope you guys will help me with its development.

Utility.jpg

So get back soon with ya guys...!!