Wednesday, November 23, 2011

Just to Begin With our Step 1 - The Utility Bar

Being a regular user of Maya, long time I use to feel that something is missing out in Blender. The books I bought in terms to study Blender always insisted that the learning curve is so steep. When I started using Blender first time I felt so awkward that I was not able to recognize where and what to access. I hope same is with many of the beginners in Blender. I know many of them abandoned using Blender only because of such inhibitions.

Guess what will make such a wonderful piece of software which has all the qualities of its commercial rivals but gets abandoned only because of it is not having easy accessibility. I felt the need of easy accessibility in Blender. Thanks to its open source nature and the great Open Source Python API.

Me and My Team is in the first step of creating a UTILITY BAR(as the one like below).It will have standard buttons like New, Open, Save, Undo, Redo. Then Object Operations like Translate, Rotate and Scale. There is also an easily accessible Toolshelf and Properties Buttons. I am looking forward to include some more. But this will be version 1.0 of it. :-) We are working with the code to implement it ASAP.

Utility Bar.jpg

The Following is the design of the Utility Bar which I am planning right now. Hope you guys will help me with its development.

Utility.jpg

So get back soon with ya guys...!!

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